

Additionally, there are more combinations that end in setting an enemy up for follow up. In Xenoverse melee was also 2 buttons, but also had combos starting with Y and more unique combinations (YXYXY). All supers were a ki attack or melee cutscene.


You could also throw a super into that but not smoothly. For 1 or 2 combos (XXXXY) you could stun an enemy and then start another. Raging Blast had 2 buttons, X and Y, that you tied together for a combo with X as your base. But anyway Im talking straight quantity of combat options. RB2 was more cinematic but that came at the expense of combat flow. We reserve the right to remove submissions at our discretion. When creating a topic to discuss new spoilers, put a warning in the title, and keep the title itself spoiler free. Spoilers for the upcoming film or the latest chapter of the Dragon Ball Super manga must be tagged outside of dedicated discussion threads.

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