

And for this particular layer I increased the specular intensity to increase the strength of that highlight, increased the Specular Shininess, so it wouldn't be quite as broad, a little bit more focused, and I have increased the Metal parameter. I'm going to type AA to reveal it's material options and it's geometry options, we'll be getting those in a moment. I'm going to open comp RT2-Bend Layer*starter, I've already chosen the ray-traced 3D rendering engine for this composition, I have a layer in 3D with a light, and I've done a little bit of tweaking to this layer to go ahead and reflect this light in a more obvious manner. As of After Effect CS6, at least, you cannot bevel and extrude movies, still images, photographs, basically pixel-based layers. To recap, with the ray-traced 3D Renderer introduced in After Effect CS6, you can bevel and extrude only type layers and shape layers.
